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ANIMATE A NAME
Overview Animate a Name is a one-hour activity designed to be completed within 15-60 minutes. In this activity students use code to bring a name to life through animation, sound and music. It can be a nickname, the name of a favorite sports team, place, activity or anything else kids can think of. Examples Learning Objectives “Animate a Name” will help kids get comfortable with coding. After completing this lesson, students will be able to: Be familiar with the Scratch block-based programming language. Learn important computer science concepts, like events, sequencing and loops. Create an animation project in Scratch Computer Science Topics Covered Control structures: Sections of code that order the direction or flow of how a program functions. Control structures include conditionals and loops. Debugging: The process of identifying and fixing error(s) in a program when it is not functioning as expected. Change Color Code Grow and Shrink Code Draw a Letter Code Spin Cod
FIGURATIVE LANGUAGE
Overview Students explore Figurative Language with an emphasis on metaphors, similes, personification, hyperbole, and idioms. Examples Learning Objectives Add figurative language using “say” blocks to show the literal and figurative meaning of the text. Use motion blocks (like “glide to X Y“), to move their character around the stage and “show” what their figurative language seems to mean versus what it really means. Add new object sprites and backdrops to help “show” the meaning of a snippet of figurative language. Use event blocks (like “broadcast”) to trigger a series of code. Computer Science Topics Covered Parallelism : The process of events happening at the same time, either independently or interdependently. Debugging : The process of identifying and fixing error(s) in a program when it is not functioning as expected. Control structures : Sections of code that order the direction or flow of how a program functions. The control structure in this lesson is focused on loop
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