FIGURATIVE LANGUAGE

FIGURATIVE LANGUAGE

Overview

Students explore Figurative Language with an emphasis on metaphors, similes, personification, hyperbole, and idioms.


Examples


Learning Objectives

  • Add figurative language using “say” blocks to show the literal and figurative meaning of the text.
  • Use motion blocks (like “glide to X Y“), to move their character around the stage and “show” what their figurative language seems to mean versus what it really means.
  • Add new object sprites and backdrops to help “show” the meaning of a snippet of figurative language.
  • Use event blocks (like “broadcast”) to trigger a series of code.

Computer Science Topics Covered

  • Parallelism: The process of events happening at the same time, either independently or interdependently.
  • Debugging: The process of identifying and fixing error(s) in a program when it is not functioning as expected.
  • Control structures: Sections of code that order the direction or flow of how a program functions. The control structure in this lesson is focused on loops.

Explore Your Figurative Language


Add Movement


Make an Object Appear


Add Backdrops

Comments

Popular posts from this blog

ANIMATE A NAME

BIRD