DIALOGUE
Overview
Students program a conversation between two characters to explore the role of dialogue in storytelling.
Examples
Learning Objectives
- Use looks blocks (like “say”) and wait blocks to construct a dialogue between two characters (sprites).
- Use sound blocks (like “play sound until done”) to trigger a series of code.
- Add events blocks (like “broadcast”) to sequence the story.
- Use looks blocks (like “switch costume to“ and “switch backdrop to”) to personalize their story.
Computer Science Topics Covered
- Parallelism: The process of events happening at the same time, either independently or interdependently.
- Debugging: The process of identifying and fixing error(s) in a program when it is not functioning as expected.
- Control structures: Sections of code that order the direction or flow of how a program functions. The control structure in this lesson is focused on loops.
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