AN UNUSUAL DISCOVERY

AN UNUSUAL DISCOVERY

Overview

Two characters meet in a world and discover a surprising object. Students get to decide what happens next by creating a story with code.


Examples


Learning Objectives

  • Use event blocks (like “when flag clicked”) to trigger a series of code.
  • Sequence at least 3 “say” blocks between two sprites (characters) to construct a dialogue.
  • Program a conditional so that the computer can make a decision based on a user response.
  • Produce repeated movements by applying control blocks to their program.

Computer Science Topics Covered

  • Debugging: The process of identifying and fixing error(s) in a program when it is not functioning as expected.
  • Control structures: Sections of code that order the direction or flow of how a program functions. The control structure in this lesson is focused on loops.

Continue the Conversation


Code a Color Change


Add Mystery with a Pulsing Object


Add Sounds to Your Story


Make Your Object Bounce


Paint Your Own Animation


Animate a Story Title


Let the Audience Decide


Add an Object

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